package seabattle.movements;

import seabattle.field.BattleField;
import seabattle.ship.Coordinates;

public class ComputerMovement implements Movement {

	public Coordinates getShot() {
		int x = (int) (Math.random() * BattleField.SIZE);
		int y = (int) (Math.random() * BattleField.SIZE);
		return new Coordinates(x, y);
	}

}
